Edits change the source and apply to the selection, or to the whole sound when nothing is selected.
Finishing is part of the output you hear and applies to everything you save from it: output, variations, slices and loops. Save source WAV keeps the source as it is.
Effects run in order, top to bottom, on the selected sound. Double-click a slider to reset it.
Playhead tools
Processing that follows Playhead's analysis: effects that follow the sound's events (which no EQ can), event levelling, and folding or widening the stereo image. Each runs on the selected source sound (without the effect chain) and adds the result to the library, so you can compare it with the original and add effects to it.
Reads the structure of the selected sound (attack, body, tail, transients, pitch and brightness) and adds accents where they belong: a click before the shot, a sub under the peak, a slap or debris after the tail, a ring on every transient. Accents are tuned to the sound and follow its loudness.
Both tools use the selected source sound without the effect chain. Add the output to the library first if you want effects included.
Split takes
Record many takes in one file (footsteps, clicks, impacts) and split them into separate sounds at the silences.
Seamless loop
Select the steady part of a hum, engine or ambience on the waveform. The loop is crossfaded with the audio just before it so it keeps its length. Start / loop / stop gives you the three files a looping device needs.